So for the past few weeks I have been working on my engine. Specifically I was working on the UI system. But then I got so bored and I decided to make a lighting and particle system in my engine. and in this video that is exactly what I will be showing off. Both of the systems use simple pixel shader and a light mask map.
It took me 3 days to make this. In the particle system you can adjust the following:-
- Particle starting color and ending color.
- Particle gravity.
- Particle speed.
- Particle rotation angle and direction.
- Light color for each particle.
- Particle life.
- Particle position and size.
- Particle texture.
So here is the video I really hope you guys enjoy it 🙂