Hi everyone,

So I have been working super hard on my game engine, and it is looking great so far.

Now my engine supports WebGL using emscripten to compile GLES2 / GLES3 and C++ source code into JavaScript. Which is Awesome 😀
Also it now supports texturing and model loading with multiple meshes.

Here is a video of a textured obj model with multiple meshes being rendered in my engine. I know the texture work looks absolutely horrible but it works and that’s what matters. It’s just a test for now. I will upload another video with a proper model with proper texturing.

What you see right now works on Windows, Linux and WebGL using OpenGL 4.5, DirectX 11 and GLES2 and 3.

As always, here is the source code.