So I have been working super hard on my game engine, and it is looking great so far.
Also it now supports texturing and model loading with multiple meshes.
Here is a video of a textured obj model with multiple meshes being rendered in my engine. I know the texture work looks absolutely horrible but it works and that’s what matters. It’s just a test for now. I will upload another video with a proper model with proper texturing.
What you see right now works on Windows, Linux and WebGL using OpenGL 4.5, DirectX 11 and GLES2 and 3.