Month: October 2016

Resources for studying computer graphics

Hi everyone,

For the past year or so I have been studying computer graphics on my own and during this journey I have come across a lot of useful links and resources that helped me understand computer graphics and I thought I should defiantly share these links with all of you.

I will keep adding and updating this list for as long as I possibly can and I encourage all of you to help me out add more links to this list.

 

Resources for computer graphics and engine programming:-

 

Math:-

 

OpenGL tutorials:-

 

DirectX:-

 

History:-

 

CPU Design:-

 

Last update:- 15/Dec/2016


Blue Flame Engine now supports WebGL and Model loading and texturing

Hi everyone,

So I have been working super hard on my game engine, and it is looking great so far.

Now my engine supports WebGL using emscripten to compile GLES2 / GLES3 and C++ source code into JavaScript. Which is Awesome 😀
Also it now supports texturing and model loading with multiple meshes.

Here is a video of a textured obj model with multiple meshes being rendered in my engine. I know the texture work looks absolutely horrible but it works and that’s what matters. It’s just a test for now. I will upload another video with a proper model with proper texturing.

What you see right now works on Windows, Linux and WebGL using OpenGL 4.5, DirectX 11 and GLES2 and 3.

As always, here is the source code.